Hello, I'm Dom

I was born in England but grew up in Texas where I earned my degree in 3D animation and game design and worked for various companies doing 3D work and graphic design. I stumbled into UX design mid-way in my career and had been self taught until 2023 when I earned my certification in UX design.

Today I am the creative director and a cofounder at the startup company Paper Moon Studios where I work with my good friends and colleagues. My journey hasn't always been easy but I credit a lot of my successes to supportive friends and family who helped me stay afloat when necessary and always encouraged me and my work.

When I am not working, I enjoy playing video games with my friends, drawing, animated movies and making music in FL Studio.

Hello, I'm Dom

I was born in England but grew up in Texas where I earned my degree in 3D animation and game design and worked for various companies doing 3D work and graphic design. I stumbled into UX design mid-way in my career and had been self taught until 2023 when I earned my certification in UX design.

Today I am the creative director and a cofounder at the startup company Paper Moon Studios where I work with my good friends and colleagues. My journey hasn't always been easy but I credit a lot of my successes to supportive friends and family who helped me stay afloat when necessary and always encouraged me and my work.

When I am not working, I enjoy playing video games with my friends and being really bad at making music. (It's my new thing)

My Journey

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Creative Director

Paper Moon Studios (2021 - Present)
Creative director at our very own studio. Currently in charge of all aspects of visual and creative design decisions on various projects. Collaborating with my team and co-founders to deliver high quality solutions to address client needs and developing (some super secret) internal projects.

Creative Lead

Merge (2019 - 2021)
Graduated to managing a team of talented artists to create content for Merge Explorer and Merge Object Viewer while continuing to execute UX design duties and QA. Worked with art and programming teams to plan and deliver periodic content updates for Merge's flagship educational apps.

3D Artist / UI Designer

Merge (2016 - 2019)
Created various 3D content in an iterative and fast paced environment for augmented reality applications and the Merge Cube. Designed robust user interfaces as the sole UI designer for a multitude of projects including Merge Explorer and Merge Object Viewer. Tasked with wireframing, designing and continuous QA and user testing of designs to ensure app success.

Freelance 3D Artist

Freelance (2014 - 2016)
Bounced around the creative world for awhile applying my skills to exciting projects across the sphere. From creating expansive environments for the virtual reality 'Walk for Autism' application to environment art for mobile and desktop video games.

3D Artist

Geomedia (2013 - 2014*)
Created various 3D content, from characters to environments for mobile augmented reality applications and installation media for museums. Collaborated with a design team to ship applications to clients under set deadlines.